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Game Talk: KOTOR 2 Antagonists

     Released in 2004, Star Wars: Knights of The Old Republic 2: The Sith Lords ( KOTOR 2: TSL ) is a CRPG developed by Obsidian Entertainment. Upon release, it left a lot of content on the cutting room floor which was subsequently re-introduced by fans via the  TSLRCM , or The Sith Lord Restored Content Mod, which also resolved a number of technical issues the plagued the game such as stability problems and broken in-game quests. This is the third in a series of articles detailing specific choices made in the design of KOTOR 2. The first article covering item and characterization design can be found  here , and the second covering party companions here .     In KOTOR 1, Darth Malak is the undisputed antagonist through the entire game, after betraying his master Darth Revan before the events of the game. Despite the revelation of Revan's true fate toward the end of the main plot. Its sequel, KOTOR 2, has a much less well-defined series of antagonists. This isn't a condemnation,

Game Talk: KOTOR 2 Party Members

     Released in 2004, Star Wars: Knights of The Old Republic 2: The Sith Lords ( KOTOR 2: TSL ) is a CRPG developed by Obsidian Entertainment. Upon release, it left a lot of content on the cutting room floor which was subsequently re-introduced by fans via the  TSLRCM , or The Sith Lord Restored Content Mod, which also resolved a number of technical issues the plagued the game such as stability problems and broken in-game quests. This is the second in a series of articles detailing specific choices made in the design of KOTOR 2. The first article can be found here .     One of the most important aspects of CRPGs is the party composition. You'll spend tens of hours with these characters, and how they are portrayed is important to not only enjoyment of the game, but how the narrative interfaces with the gameplay and immersing the player in that world. When done poorly, it can jerk the player out of the experience with jarring dialogue, poor characterization, and bad mechanical imple

Game Talk: KOTOR 2 Design Choices & Items

     Released in 2004, Star Wars: Knights of The Old Republic 2: The Sith Lords ( KOTOR 2: TSL ) is a CRPG developed by Obsidian Entertainment. Upon release, it left a lot of content on the cutting room floor which was subsequently re-introduced by fans via the TSLRCM , or The Sith Lord Restored Content Mod, which also resolved a number of technical issues the plagued the game such as stability problems and broken in-game quests.     KOTOR 2 uses many of the features from the first game , developed by BioWare and released in 2003, as well as its Odyssey Engine. It does add additional features, and character customization options to compensate for moving the level cap from 20 to 50. Some of those new features expand previously introduced feats or class options, and the rest are entirely new to the sequel. KOTOR 2 also greatly expanded the crafting and weapon & armor customization options from its predecessor, allowing more than just tinkering with unique items. The most influential